How many stories should be in an epic?
? How many user stories should be in an epic? There is no exact number because every project is different. But we would recommend adding no more than 10-15 user stories to an epic.
Epic - 6 months - 1 year. Feature - One quarter or less. Story - One Sprint or less.
An epic takes longer to deliver than a user story, but make sure that it doesn't take too long either. As a rule of thumb, two weeks is considered a good amount of time for epics.
Stories, also called “user stories,” are short requirements or requests written from the perspective of an end user. Epics are large bodies of work that can be broken down into a number of smaller tasks (called stories).
countable noun. An epic is a long book, poem, or film, whose story extends over a long period of time or tells of great events.
- Plot centers around a Hero of Unbelievable Stature. ...
- Involves deeds of superhuman strength and valor. ...
- Vast Setting. ...
- Involves supernatural and-or otherworldly forces. ...
- Sustained elevation of style. ...
- Poet remains objective and omniscient.
110k words or higher. On average, publishers are most likely to accept submissions in the epic novel category which are between 120 and 130 thousand words.
Each scored size is then multiplied by ten to recognize the larger size-scale of epics (as compared to user stories). For example, if an epic is scored to have 13 points, its size will be captured as 130; if it's scored at 40, its size will be 400, and so on.
The Mahabharata is one of the longest epic poems ever written. It has over 200,000 verse lines, 1.8 million words and it is believed that it could have taken over 600 years to write! The oldest surviving piece of text is believed to be dated from 400BCE.
Features are generally smaller than epic and larger than the user stories. The epic cannot be developed or programmed but features can be developed by the developers. The epic is contemplated by the product owner or the account executive along with a scrum master.
Are epics still written?
Epic poetry has been and continues to be used by peoples all over the world to transmit their traditions from one generation to another, without the aid of writing. These traditions frequently consist of legendary narratives about the glorious deeds of their national heroes.
A related type of poetry is the epyllion (plural: epyllia), a brief narrative poem with a romantic or mythological theme. The term, which means "little epic," came into use in the nineteenth century.

The setting is large. It covers many nations, or the known world. The action is made of deeds of great valor or requiring superhuman courage. Supernatural forces—gods, angels, demons—insert themselves in the action.
Six Elements of an Epic.
There are seven main traits of epic heroes; they are of noble birth or elevated status. They have superhuman capabilities, are a vast traveler, an unmatched warrior, a cultural legend, demonstrate humility, and finally, battle superhuman foes.
A user story can stand on its own. There is no mandatory approach that requires an epic first and then deconstruction into specific levels. The basic rule of thumb is user stories should be detailed enough for the team to start development with minimal discussion and a clear expectation of the outcome.
Elements that typically distinguish epics include superhuman deeds, fabulous adventures, highly stylized language, and a blending of lyrical and dramatic traditions.
Data Boundaries: An epic could be divided into separate bits of functionality based on the same data lines. If one User Story is about the company's data display, another one could be based on the display of the company's contact information.
- Champion of freedom. 1st trait of an Epic hero, that supports the idea of heros fighting with the forces of good v. ...
- Courage. 2nd trait of an Epic hero, when the hero continues the journey or task at hand, after they show fear.
- Super Strength. ...
- Devotion. ...
- Loyalty. ...
- Love of Glory. ...
- Justice. ...
- Weakness.
We settled on a number between 12-15. Epics – define your Epics with enough specificity so that you can achieve them in 3-6 months. For most teams this has been 2-3 per quarter. Definitions – focus on being consistent with the definitions and having each element fit in the right level.